Filter Implementation
Posted: Tue Apr 09, 2024 3:44 pm
Hi,
Was wondering if anyone knows any details about the filters in the Muse, what sort they are or how they are implemented.
I seemed to have the impression that they are done on the hardware, but now I'm thinking, are the bandpowers perhaps performed within the SDK? Has anyone managed to glean any details about the algorithm that's being used?
Edit: to clarify, when I say filter, I am referring to the frequency bands - not artefact rejection, although obviously would be interested to find out how they achieve this too!
Thanks a lot
Was wondering if anyone knows any details about the filters in the Muse, what sort they are or how they are implemented.
I seemed to have the impression that they are done on the hardware, but now I'm thinking, are the bandpowers perhaps performed within the SDK? Has anyone managed to glean any details about the algorithm that's being used?
Edit: to clarify, when I say filter, I am referring to the frequency bands - not artefact rejection, although obviously would be interested to find out how they achieve this too!
Thanks a lot