Sharing some software tests with python and unreal
Posted: Fri Jun 30, 2023 1:28 am
Hello, here are some tests i've done with python and unreal.
Thanks James for the great app, and thanks for adding osc. i gotta say i bought the muse due to your app having that.
also thanks for the example codes and for using simple libraries like osc instead of liblio (which didn't worked on my pc).
I like how your samples are coded, and i like your philosophy on this app. please keep it like that
(a console app, with a utf spectogram lol)
here are some tests. please disregard the lousy code. it's all i could do in a couple of hours after work.
https://codeberg.org/nande/mindmonitor-muse-osc
and this is the unreal project. it's just a proof of concept. and only a toy. but could be expanded to something better.
it takes the absolute waves averages and displays them in a texture while also changing the lights based on them.
it also makes the cube rotate depending on the gyro which i confess feels weird
all done in blueprints in case someone is not experienced with code (also i didn't had much time)
the code is pretty bad anyways. but is a start.
i could upload a binary but it would be for linux. and i would need a place to host it.
https://codeberg.org/nande/ue-mindmonitor-osc
and if someone wants to see the livecoding of the unreal toy here it is https://www.youtube.com/watch?v=NyPj__zdKQA (you can see it in action there)
Thanks James for the great app, and thanks for adding osc. i gotta say i bought the muse due to your app having that.
also thanks for the example codes and for using simple libraries like osc instead of liblio (which didn't worked on my pc).
I like how your samples are coded, and i like your philosophy on this app. please keep it like that
(a console app, with a utf spectogram lol)
here are some tests. please disregard the lousy code. it's all i could do in a couple of hours after work.
https://codeberg.org/nande/mindmonitor-muse-osc
and this is the unreal project. it's just a proof of concept. and only a toy. but could be expanded to something better.
it takes the absolute waves averages and displays them in a texture while also changing the lights based on them.
it also makes the cube rotate depending on the gyro which i confess feels weird
all done in blueprints in case someone is not experienced with code (also i didn't had much time)
the code is pretty bad anyways. but is a start.
i could upload a binary but it would be for linux. and i would need a place to host it.
https://codeberg.org/nande/ue-mindmonitor-osc
and if someone wants to see the livecoding of the unreal toy here it is https://www.youtube.com/watch?v=NyPj__zdKQA (you can see it in action there)