The aim is to enlighten the viability and design challenges of designing games based on a players biofeedback when designing for a VR game.
I am having trouble calculating the absolutes like they are shown on the app, which I really like. I would also like to use the AF7 and AF8 sensors, since they are furthest away from the speakers of VR headsets - and the frontal lobe is also where the amygdala is located (though I am not sure if it makes sense as a whole).
My current calculation of absolute, timing the current value I am getting with 100 (Not the average, its set to all values in the app).
Code: Select all
protected void MessageReceivedBeta(OSCMessage message)
{
beta_absolute = message.Values[0].FloatValue;
beta_absolute = beta_absolute * 100;
string format_beta = beta_absolute.ToString("F1");
oscText_beta.text = "Beta Activity: " + format_beta + "dB";
}
It has been really interesting to use the app so far, I hope this makes sense - if not, I am ready to answer questions. Thanks very much! /Thomas